• April 24, 2021
    11:00 am - 11:45 am

DESCRIPTION

Edu Martín will talk about his transition from working in triple A animation projects with more traditional pipelines based on offline renders, to using game engines to produce high quality animation content. He will take us through the benefits of using this technology, not only to produce animation content more efficiently, but also to provide more freedom to directors and the creative leadership team.

 

Edu Martin
CG Supervisor, Animation

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